Thursday, February 12, 2009

Using Virtual Worlds: Enslave or Empower?

The ultimate question for this century, I believe, is: "Will we control technology or will technology control us?" It's the theme of many modern philosophers and a great deal of novelists and filmmakers, especially in the science fiction genre.

Ultimately, technology does neither, at least, until it becomes sentient. Technology is just a proxy for our control over one another. My laptop allows me to do computing, which in turn lets me work, communicate, and provides a source of entertainment. I am not controlled by my laptop, rather, I'm controlled by the availability of my programs and computing - things that have to do less with metal and plastic, and more with programmers, marketers, business owners, and so on. By depending on my laptop, I depend on thousands of other people doing their jobs. However, even though I am not, in reality, dependent on my laptop, but it's a simple way to understand it.

That said, if my laptop were to break (heaven forbid!) I'd need to use another computer, install new software, etc. I have backups of my data and software, so I have a plan. In other words, I control my laptop and would deal with it if something happened. At the same time, I still depend on it. This coexistence of reliance and freedom exists in all technology in all forms, down to the most basic simple machines like a lever, or an inclined plane. The question I posed first has to do with the trade-off of this freedom for reliance.

So when examining technology, it is clear that there will always be a level of reliance, and we must judge whether something is worth the trouble. For example, I don't use an iPhone, because it's more trouble than it's worth for me, for a few different reasons. If I were to get an iPhone, I would spend too much time worrying about it, features, new software that I really don't need, paying an inferior service provider more than I'm paying now for it, etc. It would, in short, enslave me more than it empowered me.

Are virtual worlds worth the trouble?

The question of reliance versus value applies to virtual worlds, of course. Do virtual worlds sap more time and energy and attention versus the benefit that they provide? What uses are valuable and which are a waste?

Well, to me, role-playing in a virtual world is pretty much a waste. For other people who really, really enjoy that kind of escape, it might provide a creative mental outlet and a way to decompress. So, whether or not a virtual world is useful depends very much on the individual and the use. At the same time, are there broad-scope uses for virtual worlds that, for a great number of people, are much more empowering than enslaving?

There is definitely enslaving aspects to virtual worlds:
- They take time to learn how to maneuver and interact within them.
- They are generally higher system requirements, bandwidth, and often require a custom piece of software.
- They take more attention to focus on than, since there are more things going on at once.
- Owning land in virtual worlds is costly compared to websites or other software. (most chat software is free, teleconference software is often inexpensive.)

At the same time, virtual worlds can offer:
- 3-D simulation
- The visceral feeling of colocation with other people
- Immersive feeling of being part of something through one's avatar, rather than just being an observer (TV, Internet, teleconference, etc)
- Creative outlet (in places like Second Life)
- Entertainment

So when considering your use case of a virtual world, be it casual, business, education, or whatever, consider the cost. Why are you going into a virtual world? What does it add that other mediums may not? Focus on these things, and you'll get the most out of your time in virtual worlds. Simply go there to be there, and it will just be another technology that will weigh you down.

5 comments:

Dedric Mauriac said...

If my laptop became sentient and tried to control my life, I would simply remove the battery and ask for a refund.

A virtual world is not depended on. It mainly lets us interact with each other as if we were in a space together in reality. Without virtual worlds, we could fall back on other technologies, or heaven forbid - meet in person.

Hiro Pendragon said...

Ah, Dedric, you miss my point.

*all* technology is depended on, to one degree or another. It's not an on/off thing. If you use virtual worlds, you depend on them until a point you don't use them. When you go to a fall-back, you lose your reliance on virtual worlds.

Basically, how I'm looking at this is a way to boil things down to a simple cost vs. benefit.

dandellion Kimban said...

Just two days ago, I have learned how dependan I am on my FireFox. After the update, it simply crashed, unrepareably. Tried with opera, chrome, safary, even epiphany.... it's like using the Web without one hand. And I need Web. For my work, news, contacts, entertainment.... Next night, I had to make FF work again.

Now... virtual worlds are just an entertainment for me. Serious entertainment but still. I refused several oportunities to turn them into job. I was simply afraid to start working in a eworld that is so unstable and unreliable. It's frustrating when your toy is not available or lagging or crashes. But it is hell when you have some work to do but damn thing keeps logging you out. Isn't it?

Pluton Karas said...

Dear Hiro,

This past December I began to regularly tour Second Life. I was immediately astonished by (and focused my attention on) the potential it possesses as a tool we can use to constructively affect our real world.

I began blogging about my experiences. Doing so requires me to invest my very valuable personal time to explore, analyze, and respond in an intelligent manner.

I have been wondering just how valuable my expenditure of energy is, since this entire 'world' I am experiencing is physically (perhaps digitally is a better term) dependent on the massive technology web which supports it, and whether my energy would be better spent on endeavors less dependent on digital technology (such as volunteering at a soup kitchen, for example).

It goes without saying that whatever project I embark upon will be, to various degrees, dependent upon technological networks. But this project of writing about Second Life is wholly dependent upon the stability of such a network.

I have decided that it is absolutely worth it. Human evolution has been marked by the advances it has made in technology. It is impossible to lead a modern life without relying on technology... the clothes I wear are the product of technology, the glasses I use are the product of technology, the clippers I trim my nails with are the product of technology, the toothbrush I use is the product of technology.

The point is the recent advances in virtual worlds are yet further steps in human evolution, and for me to forego the opportunity to become involved in its, and our, evolution because I fear I may be too 'dependent' on it is ridiculous.

Thank you for your post.

Sincerely,
Pluton Karas

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